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The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. But of course, that shouldnt be the case. Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. We also find stronger Arbalesters in the form of Unique units. Thanks for commenting, being a Mongol fan! Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. A harsh life of hunting and pastoralism breeds a hardier people. It is especially usefull for the siege ram. What an absolutely epic effort. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Well consider later a few exceptions to this rule. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. by hit-and-running them. LANGUAGE: Mongolian TECH TREE EXCLUSIONS That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. They can still be vulnerable against Onager volleys (see in disadvantages). Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. Boyars have an amazing performance against Hussars, just taking 1 damage from them! These include Turks, Italians, Malians and Saracens. You need lots of them. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Actually, it is a huge deal. This page is a stub. 11 and 12 villager chop wood. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. "Good thing I brought my motorized siege units.". This last advantage also applies for their faster-attacking Cavalry Archers. 3- Palisade Spy. Mangudai Rate of Fire increased (made slower) to 2.1. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. Mangudai have a train time of 21 seconds. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. They can upgrade them fully but they lack bombard cannons. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. Then additional in depth advice will be given. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms I wont delay much with infantry units, because they are mostly shredded by this composition. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Press question mark to learn the rest of the keyboard shortcuts. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. Units in bold are good options or better than average units for the fight. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. 13 villager builds mill on berries. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). This build is of an advanced difficulty and utilises early Feudal. Later, when Hussars are included into the Mongol army, they will become useless. Hope you liked it ;-). Bottom. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. They have many bonuses that allow them to move fast and hit very hard when used effectively. It's the fastest gathering in the game. They are also the only civilization that lacks all Imperial economy technologies. Stupid China. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. The better the Mangudai micro, the heavier the losses will be. As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). You have to scout your enemy and keep checking what they're doing. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. . Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Most of them are weak to Siege and some of them are not cost effective. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. But if you feel inspired, you may turn the tide and scrap a difficult win. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. Heavy Cavalry Archers need to be considered here. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. Please do not think I hate Mongols. They can attack buildings and can be used as a bait for Mangudai to come closer. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. and our Both can take a million hits from Mongols while hitting them hard. One thing they will never say about you is that you lack passion, or work ethic. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. Mangudai train time increased to 26 seconds. With patch 4.8, Elite Mangudai now have a frame delay of 5. Press question mark to learn the rest of the keyboard shortcuts. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. Well start considering cavalry (+Camel) units. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. Hi all! Mongols are at their strongest moment in the Castle Age. That's the main idea. Thank you in advance. With update 35584, hunters work 40% faster. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Well, I know its been a long post. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. The Mongols have access to the following units, buildings, and technologies. "Fuck you, I'm faster so I'll run away and shoot more arrows! The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. Luring Deer and/or laming is also a viable strategy for the more experienced player. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. The Mongols don't have to worry about either. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Trebuchets can be used in the same way, although less effective against units. Mongols match Goth army with their own FU champs and Scorps. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. Mongols just have 400-550 more Food than everybody else automatically. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. Their economy is not great after the Feudal Age. Mangudai have a train time of 21 seconds. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them.