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Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. This effect lasts 1d3 rounds. Option 2 +2, this weapon glows with an invisible flame. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. 20 units per day. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 2 +2 enhancement bonus to charisma. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Voice of the Cursed Bard Amulet Option 2 - it is increased by 50% rather than 150%. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Option 1 The owner can activate this item once per day. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. restore a variety of relics and more. No more wasting time on relic projects hoping you will get some useful item in the end! Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 1- +3, grants ferocity as per the universal monster rule. Option 1 +2 enhancement bonus to constitution. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Under its effect, all your fire spells deal additional 2d6 unholy damage. Option 1 +2, +2 scared bonus to fortitude saving throws. Option 2 +3, radiant. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 2 You bound a part of your soul to the ring. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. You have total concealment against the outsider under this effect. $28.99. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Bugged. Has same description as the original relic item, no idea what it does if anything. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Dried up spring When you exit the streets of Dresen, you will meet the Hand of Heaven. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); All content cited is derived from their respective sources. . It is unusual to find so much cheer in a person with such a dark past. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. "Notes for the Storyteller" is a . Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. The creature is staggered and loses 1 hit point each round. Option 1 +2, +2 scared bonus to fortitude saving throws. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. This is a great guide. Option 1 +5, made of crystals and can be worn by a druid. Option 2 +2 enhancement bonus to charisma. This item will only be visible to you, admins, and anyone marked as a creator. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. 20 units per day. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Also has an option to disable au Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Thanks for making it. $28.99. It would also make it easier to exchange one for the other using ToyBox if necessary. Such mark can only be on 1 target at a time. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. cRPG Bro 21.6K subscribers 27K views 1 year ago Learn how to get the most powerful Crusade Relics in PF:WOTR! As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Huge or Gargantuan size. A successful saving throw negates the blindness and halves the damage. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. You become immune to fire damage, but gain weakness to cold and holy damage. And a weird lack of great, long, and bastard swords. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Intimidate him and he'll tell you about a witch named Zanedra who threatened him. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. In the west room, loot Ultimate Predator; in the east room, loot Elven Notes and Belt of Incredible Dexterity +4. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. They also gain a +2 circumstance bonus on attack rolls against this target. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. Option 3 +2 enhancement bonus to intelligence. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. This effect stacks up to 3 times and persists for 1d4 rounds. Manually download the mod archive (.zip), and install it through UMM. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. If you manage to take over Drezen efficiently, with few losses and morale in the green, the Queen will commend your dedication to . If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. A successful saving throw negates the blindness and halves the damage. Its sometimes hard for me to connect relics I have created back to the original item on your list. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Crossbow of Judgement (Enemy Near Nameless Ruins) Tyranny of Mind (From Enemy in the Northeast (All Elemental fight)) Crest of Mallander Linds, the Fallen Knight (Level 4 demon encounter) Magician's Ring (Top Right Corner of the Map middle encounter) Belt of Giant Strength/Chillroar's Hide and . Option 2 You can cover yourself in an invisible corrupted fire. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. (Not clear if both intelligence and strength both grant a damage bonus.). A new CRPG based on the Pathfinder TTRPG and sequel to Pathfinder Kingmaker! Is it possible to add the names of the completed items to the list? Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage (This one currently shows up as null when moused over in crusade mode.). It is set in the Worldwound and deal with the armies of Deskari. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Act 3 - First Retriever - Padded Armor/Shirt. Pathfinder Wrath of the Righteous Relics Copy of Sheet1 Soulshear Glaive,+3, Adamantine,+2 daily uses of lay on hands, fervor and channel energy. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. 20 units per day. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. All critical hits against this creature deal additional 3d6 piercing damage. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Is it possible to add the names of the completed items to the list? Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Option 2 +3, +2 morale bonus to dexterity. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Otherwise, take Delamere's Armor and Delamere's Bow for yourself. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. You can choose one creature at a time to concentrate on a pulsating beat of its heart. The pedigree of Wrath of the Righteous is big as. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. They can enhance your character's skills, racial abilities, class abilities, or other statistics, enabling you to further customize them. Which is especially weird because in Kingmaker Valerie and Amiri were both bastard sword users. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Option 3 +2 enhancement bonus to intelligence. The amulet also increases the DC of spells with sonic descriptor you cast by 2. He then gives the treasures to you. Required fields are marked *, Commentdocument.getElementById("comment").setAttribute("id","a12acad173dbdb18ec855259cd8a535c");document.getElementById("f756645e86").setAttribute("id","comment"), All Restored Crusader Relics in Pathfinder Wrath of the Righteous. Bardiche/Heavy Pick (both options come with same enchantments) . The modified spell also becomes maximized as though using the maximize spell feat. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. 6250gp,+3, Adamantine,On kill summon demon 1x per fight. Option 1 +2, this shortspear absorbs water from the target on each hit. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. This item will only be visible in searches to you, your friends, and admins. Moving the relics and remains will mean more people will come to Drezen to pay homage to Delamere. Head downstairs and interact with the sarcophagus. Effects dont stack. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. (This one currently shows up as null when moused over in crusade mode.). If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. There are a few attack events and enemy armies will come at you, but I have not found as of yet, a hard timer. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Option 2 +5, made of crystals and be worn by a druid. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. The Lost Relic is a quest in Pathfinder: Kingmaker . While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Maddening Gaze: As a swift action, you can look in a certain direction. However, after this the ally dies again. Core Of The Riddle Solution [], ContentsIvory Sanctum Buttons Puzzle SolutionsMinotaur: The Buttons & ClueMain Chamber: Buttons and ClueNorthern Exit Ivory Sanctum Buttons Puzzle Solutions Minotaur: The Buttons & Clue You have to first slay the [], Obscure details of exactly how certain feats work or function when using multiple characters. Ancient Elvish Texts. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. All rights reserved. I will try to update this later. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Valve Corporation. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Each hit any of these weapons deals additional 3d6 unholy damage. This bonus can stack up to +5. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of . If you are hit, this bonus resets. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Bladeguard: Buckler Your email address will not be published. I assume they correspond to the order Ive listed the options, but not entirely sure. 20d6 damage on first sneak attack per enemy anyone?). If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. 20d6 damage on first sneak attack per enemy anyone?). If you are hit, this bonus resets. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. The modified spell also becomes maximized as though using the maximize spell feat. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Updated: 08 Sep 2021 05:53 Opening is a Quest in Pathfinder: Wrath of the Righteous. Pathfinder: Wrath of the Righteous is available on PC (Windows, Mac OSX) with the release date currently being set on September 2, 2021 - Owlcat Games has also announced that Pathfinder: Wrath of the Righteous will be coming to PlayStation4, Xbox One, and the current-gen PlayStation5 and Xbox Series X|S through backward compatibility sometime Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Im writing this guide to save people the time and effort of testing to figure out []. Pathfinder: Wrath of the Righteous - The Last Sarkorians. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Proving capable in Kenabres, Pathfinder: Wrath of the Righteous heroes will be given command of the Crusade Army. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. Let's Play Pathfinder Wrath Of The Righteous. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. 8 Likes Taggie September 26, 2021, 9:04pm 2 Dragon or Giant subtype. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. This weapon also has an 18-20 critical threat range. Option 2 You can cover yourself in an invisible corrupted fire. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. If you are hit, this bonus resets. Option 2 +2 enhancement bonus to strength. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Greater rods can be used with spells of 9th level or lower. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. I honestly can't think of a single good bastard sword in Wrath. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it.