The crocodile can hold its breath for 15 minutes. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater will have rounds before they have to make death saving throws instead of minutes. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Mechanically, the kobolds Draconic Cry ability is downright terrifying in a party where more than one character has extra attack (or can cast spells with attack rolls, preferably multiple rolls like Scorching Ray), or a Rogue, or basically its just scary good and a spectacular way to start a fight. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. Additionally, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide. All elves are distantly descended from beings of the feywild and are naturally resistant to magic that would charm them and cant be magically put to sleep. Untamable, changeable, and fiercely free, the Eladrin are ruled by their emotions and innate connection, both to the changing seasons of the natural world and to the roiling fey magic that lives within each of them. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. All other imagery used is released free of copyrights under Creative Commons CC0. Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength . Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. Basic Rules, pg. Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. Take a look at the beastmaster subclass. A love of personal freedom can drive shifters toward chaotic alignments. Add a "Death roll" option when it has a target grappled and is in a body of water, that has no save and does massive damage. You have resistance to fire damage. Normal - I didn't even notice the change. Of The North. They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.Alignment. Since they lost their Nile, they've been wary about "sharing" things. Where up until now, they were highly unlikely to be discovered, this is the time when their inherited powers first make themselves visible, alongside some other eventual traits. This is the reason why DnD made an ever-lasting impression in the hearts of people. Can my druid turn into this at level 5 after meeting one in the adventure? In terms of law and chaos, crocodilians are often chaotic, but it is not unheard of for a crocodilian to be lawful.Size. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. IRL a Crocodile is still releasing and Biting on the thing in its mouth again as it tries to snap the thing in Half. D&D 5th Edition Compendium. After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . This D&D 5E race was designed by Taima and first released in 2019. What truly sets the Yuan-ti apart, however, are their resistances . There are many dnd races that the players can assume in dungeons and Dragons. The crocodile can hold its breath for 15 minutes. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. Healthy aligotarians can live up to 225 years. You still cant increase a starting ability score above 20. Challenge Rating: 1 to 7. Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. Witch Legacy. In that case I would echo everyone else suggesting the Lizardfolk race. When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Place Windows and Place Doors is available to all Plus and Pro subscribers. "Why?" You have a ring or spiral pattern of moles or freckles somewhere on your body. Mechanically, this has made hobgoblins into one of the best races for a supporting character, able to buff and aid their allies better than just about any other race. It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. Still a little front loaded with power especially the Magic Animus needs a stern look. Your Intelligence or Wisdom score increases by 1. Alignment. Tail. Ability Score Increase. Select a race from the list to view it here: . Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. Your Constitution score increases by 1. Descended from genies of the elemental planes, Genasi are all tied to one of the four elements Air, Earth, Fire, and Water and embody traits inherited from their ancestral element. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores.. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next . Crocodile Edit Page Content. Darkvision. Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. Just like the humans they are raised among, hexlings typically learn the languages of other peoples they deal with, including obscure dialects. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. Witches Claws. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. You have two tiny bumps on top of your head, like horns, hidden in your hair. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Your size is Medium.Speed. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. THE WICKED thing was burnt last week. The teenage years of a hexlings are often chaotic as they grow into their powers and learn to live with the looks and whispers of people all around them. Given their rarity and the different mechanical assumptions made about them however, theyve been moved over into the second half of this article. Sadly, the emphasis on lizard brain amorality from Volos appears to be missing in the latest incarnation of this species. Swamp. Speed: Arcosians are known for thier extreme speeds and are capable of a 40ft base speed and a 60ft flight speed. For them, it was as good as proof, and he knew, his eyes faltering as he stumbled backwards and murmured an excuse even if he didn't feel they deserved it. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . In addition to having advantage on all saving throws against magic thanks to their gnome cunning, both gnomish subraces get evocative and interesting abilities, like the Forest Gnomes ability to communicate with animals and the Rock Gnomes proficiency at creating small mechanical marvels. Charisma is your spellcasting ability for these spells. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. On the material plane, the Aarakocra made their homes in treetops high in the mountains. The crovic are tribal nomads who tend to either stay in or near large swamps. With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Either Lizardfolk or Dragonborn could work, though the Dragonborn would have a breath attack instead of a bite attack and of course ability increases, and some other minor differences. I would love to have a crocodile fight alongside with my character, preferably a ranger or some sort. Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. Languages. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. Their hands and feet are also outfitted with sharp claws. A Tabaxis speed and agility (not to mention unsurpassed climbing speed) make them fine candidates for Rogues, Rangers, and Monks. Bite. You seem to know A LOT about crocodiles, Blue64. Crocodilians age slowly, reaching maturity at about 50. They tend to be chaotic in alignment. Instead of Sylvan, you can speak, read and write Primordial. Hold Breath. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. https://www.kickstarter.com/projects/magehandpress/spire-of-secrets?ref=8i85hz0:00 - Intro0:10 - Ghost1:30 - Oozebor. Players can access their Art Library in the VTT to set a character's portrait and token. You know the Vicious Mockery cantrip. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. Hold Breath. For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. Their hands and feet are also outfitted with sharp claws. They can live to be over 300 years old.Alignment. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. The crocodile can hold its breath for 15 minutes. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. First, consider where your hexling grew up. Aquan 5e was the loosened and raspy language. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. They are typically Good, though some rare cases may be neutral or even evil. While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. The death roll's attack bonus is the same as the bite and it does one more die of damage. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. You also get to distribute your Ability Score increases the new way, which means that just about any class is a great fit for these types of dragonborn. First up are the nine classic fantasy races found in the Players Handbook. Male: Heavy use of the 'sh' sound and a's. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. You gain proficiency in the Intimidation skill. Covering The Best In Video Games, Esports, Movies and Geek Culture In battle, the Shadar-Kai are terrifying, able to teleport all over the battlefield and gain near-permanent damage resistance at higher levels. * search . These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. I add a death roll to all crocs in my games. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. Were there other hexlings in the family? Little is known about their history because they don't care enough to pass it on. Mountain dwarf priests might work, but hill dwarfs perform better. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Also, they can get more out of the Alert feat than just about any other playable race. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. Reset. up to the DM. I used this as a boss on a low-level campaign I ran and used your Death Roll attack, Mars. Elves are probably synonymous with the fantasy genre, and D&D 5e is no exception. judge steele middle district of florida. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. When it comes to the morality of the crocodilians, they vary widely. Elf: Elves are quick and gain Perception proficiency, making them suitable candidates for Dnd races 5e like fighter, monk, ranger, and rogue. Ability Score Increase. Physical Description. While they may seem large and fierce, they have a soft side to them that takes years of trust to appear. Your Charisma score increases by 2. Thanks to your cursed heritage, you have superior vision in dark and dim conditions. Massive humanoids alligator Ability Score Increase. The majority of the Damage of a Crocodile Bite is done by the penetration of the Teeth. Ability Score Increase. Sheet creator documentation is available. Use as you wish, roll for fun, or make up your own traits entirely. Yuan-ti. When you reach 5th level, you can cast the Snillocs Snowball Swarm spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. They rarely live beyond 40 years. Some aligotarians are born with pure white eyes, often regarded as a sign of strength, endurance, and the will to protect amongst other aligotarians. -Last words of Deer Stoves, Human Wilderness Survivalist. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Race Names . Fizban's Treasury of Dragons; 2022. Typically . This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). Crocodilians live in swampy villages and prefer to be left alone. The most widespread, simple, and versatile race in D&D, humans are everywhere and can do just about anything better than most even if its not as good as some. Giant Crocodile would work perfectly for Sarcosuchuses (Sarcosuchi?). Witch Legacy. Monster Tags: Misc Creature. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Regardless of which, they often learn to overcome prejudice and suspicion best they can with the help of a silver tongue, careful lies or intimidation. Male: Heavy use of the 'sh' sound and a's. Examples: Kasha, Alshao, Naish, Shaso Female: Also commonly uses a's, but harder consonants are more prevalent. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. Until this grapple ends, the target is restrained, and the crocodile can't bite another target Environment: Swamp Urban. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. Death Roll. Here, they are explorers, immigrants, and refugees. Drow: Drow quadruples the range of the Elf's usual Darkvision and gives them a Charisma boost. The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. Wherever the mark appears, it's a sign they will always carry, whether they do so with pride, shame or indifference. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. The Leonin are bipedal cat folk with features resembling lions. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. Subrace. Their navigation skills also make them well suited to being Rangers. The dark magic was a sort of magical pollution, spread from a variety of wizards, warlocks, sorcerers, and other spellcasters, corrupting their bodies and turning them into the beasts they are now. Crocodilians are slow on land but much faster in the water. They are considered to be medium size unless in a form that grants a larger size bonus. Ambassador Crovics are typically given a new name, from one of the languages they learn. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. Many of these subraces are rare, thriving only in specialized environments, such as the deepest swamps, or the hottest deserts. As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Evil or not, their sylvan blood leads many of them to be inclined towards an erratic and chaotic nature, often governed by their emotions. Darkvision. You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Finally, how did your hexlings nature affect them? If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. It seems as though a rebellion formed against them because of their ruthless nature. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. You know the Poison Spray cantrip. The creature has disadvantage on Dexterity saving throws. Shifters range from 5 to almost 7 feet tall, depending on their subrace. Lizardfolk 5e. Centaurs from the Feywild have a mystical connection to the natural world. You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws.
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