normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). It's not without its flaws though. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. Certain mods in Warframe allow you to add elemental effects to your weapons. #Warframe New Impact to Slash Mods Hot or Not?! Despite the nerf to scaling, a fundamental problem remains. - At maximum 10 stacks enemy is stunned. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Learn everything about Warframe's Ash. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. yes it should, but it shouldnt make enemy levelredundant. Each of these will have an elemental status tied to them. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Sawtooth Clip: +90% Slash, +90% Status Duration Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. At low levels, Heavy Gunners are several times tankier than Butchers. Gas is created by combining Heat and Toxin. Just about every endgame build uses Viral. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Similar goes for Impact. If armor didn't scale and was fixed, these numbers won't change regardless of level. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Update Infobox Data Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. True damage is an unlisted damage type that some Warframe abilities possess. Caps at 75% armor reduction at x10 stacks. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. So here it is, my suggestion to address IPS. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. Close. Option 2: Secondary stat increaseonthe IPS mods. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. And impact as a base element is good against shields. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Yet, anything someone says thatregards nerffing that power, isrejected by the community. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. We don't need complicated mods. Effect caps at 75% at 10 Puncture stacks. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Can be obtained from transmututation 100 Base damage, Bleed ticks for 35 each. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. you wont be sitting for so long hitting the same target. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Ergonomic design for optimised comfort. are the mods that increase damage to certain enemy types worth it like expel corpus? Asked by your option 2: secondary stat: Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Request. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Browse our network 9 . what is wrong with players taking a primary,secondary or melee to deal with different enemies? If you had to choose one stat, which would it be? Endo Required To Max June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. 14 Tenet Livia. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Max Rank Description Charles Burgar is an expert on all things tech and gaming. 2020 Digital Extremes Ltd. All rights reserved. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. Scaling armorbreaks the balance between damage types. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. (1.3*3.7=4.81 vs. 4.6). Im sorry for the long post, im just trying to reply to everyone without double posting . Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. If you're doing a long survival run, then there are certain requirements. Corrosive is created by combining Toxin and Electricity. Unable to move or attack for 3 seconds. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. weighting the slash with +slash% will increase the chance for slash proc, and hi. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Puncture: Puncture Damage is one of the three physical damage types. Found the internet! 1/6 the damage it used to deal, but Bleed remains the same at 35. +30% Impact He is currently a Freelance writer for TheGamer and Game Rant. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. However, this is a total guess, I personally have never used them at all. 1. Bring some form of armor strip to maximize Viral's damage output. Only use this on a status primer. Only disadvantage of this melee is low impact and puncture damage. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). that is pure and simple, OVERPOWERED! Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. That was what I was looking for. Impact Damage is one of the three physical damage types. Main: Roasted chicken with roasted potatoes and green beans. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. Vendor Sources Premium Powerups Explore Gaming. so, what does everyone think of this idea?, some constructive feedback would be nice. https://www.warframe.com/droptables it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Rupture The simplest solution would simply be to buff the IPS mods with secondary stats. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. This is what i was intending to mean, i just didnt indicate it with so much detail. Piercing Hit: +90% Puncture, +0.9 Punch-through Unlike the other status . Unable to move or attack for 3 seconds. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Just about every endgame build in Warframe uses Heat. BY: Erica Ziegler-Smith . Common Reloads are faster while sprinting, even more so in Gauss' hands. Sounds weird doesn't it? it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. You need to be a member in order to leave a comment. 1. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot.
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